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GLOSSARY

BETA

Beta is the second of the Greek letters. Beta version is in the second version stage of software development. The first phase of the internal version Alpha was not stable enough and was only tested internally, as well as many features were not yet fully developed. Compared to the Alpha version, the Beta version is tested for the public and is more stable, but still needs to be completed and new features and content added

Blockchain

Blockchains, also known as "distributed ledgers", can be used to store information. Information is stored in "blocks" that are distributed in a way that links the end of the previous block like a chain. The birth and development of blockchain have been influenced by cryptography, where cryptographers aim to create a record that cannot be tampered with in order to achieve a trustworthy system construction. Due to the important role of technologies such as “timestamp technology” and “blind signature” algorithms in its development, blockchain technologies are thought to be untamperable. The blockchain is also decentralised compared to the widely used of storing information of today. Currently, our information is stored in a number of servers, which can simply be physically stored in a building. If a fire broke out in the building and destroyed the servers, the information would be lost. The decentralised distribution of the blockchain would avoid this massive loss of data, as the servers would not be stored centrally in one building.


Computer art

The term originated in the magazine Computers and Automation in 1963. It refers to art forms that incorporate computer technology into the creation of art. Computer art is often used as an early precursor to “digital art”. It usually is spoken about in the context of early experimentation with computer painting, drawing and image processing, and refers to a specific group of artists who pioneered and contributed greatly to the creation of such digital technologies that we use today for visual processing. Computer art was developed in the early 1970’s through collaborations between artists and technological laboratories. The most famous of which is Dell laboratory that included such pioneering figures as: Claude Shannon, Ken Knowlton, Leon Harmon, Lillian Schwartz, Charles Csuri, A. Michael Noll, Edward Zajec, and Billy Klüver, an engineer who also collaborated with Robert Rauschenberg to form Experiments in Art and Technology (EAT)


Crypto Art

Crypto Art It is an emerging term and there is no very clear and unambiguous explanation or concept of it. From reading and comparing the contexts in which the term appears, it can be tentatively concluded that crypto art is often used to denote the art of linking into a cryptography-based distributed database (blockchain), and therefore crypto art is also equated with NFT art in many cases.


Crypto Mining

Crypto mining is the process of verifying cryptocurrency transactions and adding them to the blockchain. The person who completes this process is known as a "miner". In simple terms, miners use equipment to perform work in support of the blockchain and are rewarded with cryptocurrency by creating a “Proof of Work”. This is a complex term involving computer concepts such as "Hash" and "Peer-to-Peer". Read more: Hash Functions and Cryptocurrency Mining.


Cryptocurrency

Cryptocurrency is also known as a digital asset. Cryptocurrency transactions are based on a decentralised blockchain and are secured using “smart contracts” and other cryptographic technologies, as opposed to the central bank model. Because transactions are carried out by smart contracts and an untamperable record of transactions is recorded on the blockchain, transactions in cryptocurrencies do not need to be regulated by other authorities or guaranteed by third-party institutions.


Digital Technology

Digital technology is characterised by its use of binary code, to emit electronic transmissions that are translated into image, sound and other faculties. . It is usually referring to technology that is developed with the use of computers. The premise of digital technology is related to what is called ‘the multimedia revolution’ - the ability to directly translate different inputs such as light, sound, movement etc. into one language that can then be translated back to an image, sound or a set of data - all on the same device. Digital technology allows us to consume different outputs with one compact device- like our computer or phone - and translate sound to image, image to sound, movement to a set of data that can be translated as an image - etc. Since the conversion of most of our electronic tools and appliances to digital technology, it has become integrated into our day-to-day life, and adopted for various artistic interventions..


Digital art

The concept of digital art is a broad term that had a profound meaning in the early days of the digital revolution but had become ubiquitous as it progressed. Generally speaking, it could be defined as art that is created with the use of digital technology and is presented in forms such as, but not limited to, audio, video, digital painting, digital sculptures, or 3D printing, text, programmes, interactive platforms etc. Read more: V&A: Digital Art.
Interactive art
In traditional art forms, viewers are seen as passive entities in relation to the artwork's shape and interpretation. Subsequently, in such artworks, interaction is largely limited to viewing objects as inanimate and stationary. Interactive art, on the other hand, looks at the artwork as an event, a platform or a space within which the viewer may take an active role. The viewer not only has a direct “contact” with the artwork but also becomes part of it. Interaction can take many shapes and forms, such as sculptures that can be touched and installations that can be moved. Interactive artworks often capture and process live information with the use of computers and a range of sensors, for example.


The Internet of Things

The internet of things refers to the connection of a physical object, or group of physical objects, in reality to the Internet via information sensing devices. It is used in a wide range of industries such as healthcare, construction and industry, for example using devices to monitor patients' physical signs and to process and feedback this data according to agreed protocols. Feel like this needs more explaination.


New media art

New media art is a broad concept that incorporates contemporary media technologies in its creation: video, digitisation, sound, 3D printing and so on, and is therefore distinct from traditional art forms. New media art began to emerge in the 1950s and the quantity and quality of work grew rapidly in the 1990s with the development of internet technology. Maybe say where, Europe?

Non-Fungible Tokens (NFT)

NFT is often thought to denote artworks that attracted attention around 2020 and that can be traded on the blockchain (see next entry). However, NFT is not an artwork, but is used to record and verify the existence of certain projects and transactions. In other words, the NFT is a credential used to record and prove that the artwork is linked into the blockchain. Not only artworks, but any documents, applications can be stored to the blockchain and mint NFTs.

Post-Internet

This term is closely related to Internet art and is somewhat controversial in the art world. In the absence of a description of the art form, Post-Internet can often only represent an artistic idea and lead to a wider discussion of the Internet age. Post-Internet is also often considered to represent the 21st century art movement that originated from Internet art. I feel like this needs more explanation. What or who triggered this discussion?

Sound art

Sound art does not only refer to pleasant sounds (music, poetry, etc.) but also to forms of artistic creation using sound as a medium. It encompasses a wide range of sound forms: noise, music, etc., and advocates respect for sound and the sense of hearing.

Virtual art

Virtual art is often thought of as the virtualization what is virtualization? of art. VR technology was introduced to art as a result of the huge technological advances of the 1990s. It allows for the creation of a simulated reality for the viewer, capturing their physical information to create an interactive sensory experience. Virtual art is the type of art that is created on the basis of this technology World Wide Web.
The World Wide Web is the "www" in web address. “www” is stored on the Internet as a document, presented as a "page" and displayed by a "web browser The "Web browser" displays these documents on the Internet. These documents on the Internet are linked by a "Hyperlink" and arranged and organized by a "Website".

THIS WEBSITE MUST BE USED ON A COMPUTER. IF YOU WANT TO CONTACT US, WRITE US ON THEBETATOOLKIT@GMAIL.COM

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PLATFORMS

What if the platform is the art itself?

An intrinsic characteristic of net.art is that its location on the web and its positionality are integral to the artwork itself. As Internet art resides exclusively online, where it is situated and what that implies, has a lot to say about the work.


Therefore, if a piece of net.art you want to curate, already resides within a platform? How do you manage that? How do you further curate it online. Maybe it is in fact realizing the significance of the platform which hosts the art, which makes it possible to curate it. 

But what does this mean? How do you curate that afterward?

Here are some examples of net art, where the use of the platform is fundamental to the logic of the work ︎︎︎


In our interview with Beryl Graham, they mentioned Marialaura Ghidini’s work entitled the extrange project. Marialaura Ghidini + Rebekah Modrak | #exstrange︎︎︎

She was using the existing platform, the eBay platform, and I just thought it was a really smart way of using it because eBay is about selling things. So hence it was like a selling commercial selling gallery, but with various twists and turns. The buyers on eBay can ask questions of the sellers, in this case, the artists themselves so you get the usual kind of commercial questions or more details about their work. The artists had to then get used to answering those questions as if they were the actual seller of the work. And I was really impressed just by the kind of a range of different things, they use most of the kind of globalized nature of it. So that's because eBay has different national iterations because the selling laws are different in each country. So then you get this kind of globalized network, where the context is slightly different for each of the legal contexts of the different countries.

“She was using the existing platform, the eBay︎︎︎platform, and I just thought it was a really smart way of using it because eBay is about selling things. So hence it was like a selling commercial selling gallery, but with various twists and turns. The buyers on eBay can ask questions of the sellers, in this case, the artists themselves so you get the usual kind of commercial questions or more details about their work. The artists had to then get used to answering those questions as if they were the actual seller of the work. And I was really impressed just by kind of a range of different things, they use most of the kind of globalized nature of it. So that's because eBay has different national iterations because the selling laws are different in each country. So then you get this kind of globalized network, where the context is slightly different for each of the legal contexts of the different countries.” 

Extrange project ︎︎︎eBay is about selling things. So hence it was like a selling commercial selling gallery.


Twists and turns ︎︎︎
  • Think of ways in which you are bending or challenging the ways in which the platform functions, and what are the implications of that.

  • First you must identify how the platform works, to then see how you can play around with it.

Globalised ︎︎︎
Think of the accessibility of the platform you are using on a global scale. Is it accessible? Does it change from region to region? What does that variation mean?

“I guess, a work of net art, which I just made my first kind of purely online work this year. And was interesting, because my work was on a standalone website. So I guess that's a little different, because the website just kind of exists, and it doesn't need to be housed anywhere.” Zach Blas︎︎︎ 

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What platforms are welcoming net artists?

“I think it depends on the practice, because that project by American Artist, only made sense on Facebook, because it's an intervention into the platform. So if you took that work and put it on any other kind of contemporary art platform, I don't know if it would make any sense.

If you create a platform, how can it accommodate that kind of interventionist work?” Zach Blas︎︎︎

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How can it accommodate that kind of interventionist work?
How does the platform you use, take care ︎︎ (lol) of the artwork which you are curating. How are they interacting?

American Artist A REFUSAL — American Artist︎︎︎

“I think because American artist’s work is about critiques of power, they're interested in doing these digital things. Which are actually kind of infrastructurally embedded within the systems of power or the direct institutions of power that they want. It is somehow connected  to the broader history institutional critique within 20th-century art.” Zach Blas︎︎︎

Platforms
TO USE

New Art City︎︎︎ 

New Art City is a virtual exhibition toolkit for new media art with a focus on copresence and experiencing digital art together. Shows are real-time multiplayer and accessed using a web browser on computer or mobile device, with no need to register, install extra software or enter any personal information. Using built-in tools to manage artworks and space layouts, curators and organizers can create a show and hold a virtual exhibition online. Participants can attend virtual openings together, chat and see each other moving around the space while experiencing digital art in its original format. (text from their website).


Common.Garden︎︎︎
Common garden is an online platform provided by distant.gallery︎︎︎. Here you are able to create your own ‘garden’,add text, images ecc. The space then facilitates an online meeting, where multiple people can access the garden and interact with each other.

Decentraland︎︎︎
Decentraland is a software running on Ethereum︎︎︎ that seeks to incentivize a global network of users to operate a shared virtual world.

Anonymous Gallery︎︎︎

Social media
To see how we’ve engaged with social media,
click here︎︎︎ to see the documentation of our attempts to curate on social media platforms.

WEBSITE
BUILDER

Cargo︎︎︎

best for pure aesthetics, Intuitive and many tutorials


Wix︎︎︎

very easy to use but limited features


Squarespace︎︎︎

good templates, looks professional


GoDaddy︎︎︎

fastest way to build a website


Shopify︎︎︎

best for selling products online


WordPress︎︎︎

best for blogs and content heavy websites


Columbia Engineering︎︎︎

A step-by-step guide for coding a website